Special Card / #147 / Yellow Booster Pack
Card States: When placed down and saved the Minilith allows a player to double the range and level of each weapon he uses. Weapons (01-09) affect a bunny and adjacent bunnies. If at any time the player has no bunnies down, then the Minilith is discarded.
Agreed On: All weapons affect targeted bunny and it's adjacent neighbours with double the range stated on weapon card.
Saturday, August 21, 2010
BUNNY EXCHANGE
Run Card / #240 / Violet Booster Pack
Card States: May be used once by a player to force any opponent to exchange two of his Bunnies for one of yours.
Agreed: Opponent (not player of card) may choose cards which are to be exchanged.
Card States: May be used once by a player to force any opponent to exchange two of his Bunnies for one of yours.
Agreed: Opponent (not player of card) may choose cards which are to be exchanged.
Sunday, July 25, 2010
Albino Baby 5000
Very Special Card / #362 / Green Booster Pack
Card states: Allows any one player to protect his bunnies from Plutonium, Diffractable Cheese Balls and Anti-Matter Raisins. May be used at any time! (and kept for the duration of the game)
Agreed: Card can be played directly from players hand to protect his own bunnies from attack and then saved for the duration of the game OR may be run through and then kept. This card is not transferable and cannot be used to save any other players' bunnies.
Card states: Allows any one player to protect his bunnies from Plutonium, Diffractable Cheese Balls and Anti-Matter Raisins. May be used at any time! (and kept for the duration of the game)
Agreed: Card can be played directly from players hand to protect his own bunnies from attack and then saved for the duration of the game OR may be run through and then kept. This card is not transferable and cannot be used to save any other players' bunnies.
H.E.M.P. - Highly Explosive Missile Package
Special Card / #201 / Red Booster Pack
Card states: May be used once to attack: Beyea Aliens or Mothership.
Agreed: Player of card rolls die to decide fate of abducted bunny(s).
Card states: May be used once to attack: Beyea Aliens or Mothership.
Agreed: Player of card rolls die to decide fate of abducted bunny(s).
Sunday, January 10, 2010
CARROT EXCHANGE
Run Card / #187 / Red Booster Pack
Card States: May be used once by a player to force any opponent to exchange two of his Carrots for one of yours.
Agreed: Opponent (not player of card) may choose cards which are to be exchanged.
Card States: May be used once by a player to force any opponent to exchange two of his Carrots for one of yours.
Agreed: Opponent (not player of card) may choose cards which are to be exchanged.
Tuesday, October 27, 2009
The Constitution
Have you ever been in a situation where someone has used the Minilith on a weapon with no range, and not been able to agree on whether this weapon now has a range or not? Or has someone been hit by a Nuclear Warhead and another player has tried to deflect it (because the Magic Spatula can redirect any weapon), but been denied by other players? And every time you agree on a rule (like that the Holographic bunny CAN be placed in a C.O.M.A., even though he is not really a bunny?) do you forget it next time you play?
WELL, we have encountered all these problems, and have not been able to find answers anywhere, so have decided to create our own set of rules, to be followed in conjunction with the original set of rules. Hopefully this can iron out some creases, and allow us to actually finish a game in half the time because we can spend less time arguing and more time in play. Hoorah!
WELL, we have encountered all these problems, and have not been able to find answers anywhere, so have decided to create our own set of rules, to be followed in conjunction with the original set of rules. Hopefully this can iron out some creases, and allow us to actually finish a game in half the time because we can spend less time arguing and more time in play. Hoorah!
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